How to Play Hero Wars?

How to Play Hero Wars

How to Play Hero Wars?

Every good story has a hero at the beginning. a brave, hopeful, and idealistic person. This hero, despite his best efforts, cannot survive without assistance. Other heroes enter the picture here. When the hero must have taken a lot of hits, they are there to attack the enemy. To win the battle, they come to the rescue.


The Hero Wars: Hero Fantasy Multiplayer Battle Game lets you start as Galahad, a hero who can use a powerful sword to crush his foes. He is very arrogant and occasionally appears overconfident. However, he has a pure heart and is willing to do whatever it takes to save Aurora.

Each mission gives you access to new heroes who can assist you in any way they can. They are spellcasters and wizards. They might be previous evil spirits now enrolled to battle for good in the Territory country.


When all the heroes are assembled, powerful beats will appear that will do nothing to prevent your defeat. This land is undermined, so anticipate that your legends should begin as adversaries as well.

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Features of the game:

  1. Mighty heroes just waiting to be discovered.
  2. Bonus chests every day that may contain unique heroes to aid you.
  3. A story-based role-playing game to remain in Dominion.
  4. A one-of-a-kind chance to turn your foes into a group of heroes!
  5. Bonus mini battles to help you think strategically
  6. Innumerable arenas for PVP and other great competitions to boast about

Heroes of the conflict:

  • Andvari
  •  Dawn
  •  Astaroth
  • sky blue
  • Cristina
  • Lars
  •  Martha
  •  kitchen knife
  • Dorian
  •  Helios
  •  Isaac
  • Juice
  • Jorgen
  • Church
  • Keira laugh
  • Maya
  • Yasmin
  • Albano
  •  Cornelius
  • Raven
  • Elmir
  •  Faceless
  • Fox
  • Jet
  • Nebula
  • Orion full of energy
  • Sebastian
  • Arachne
  • Astrid and Lucas
  •  Giving 
  • Reckless
  •  Galahad
  • Ginger
  •  Blue Hair
  •  Rufous
  •  Satori

Adventure – Hero Wars


The main advice for living the adventure is summed up in this article. This ought to assist novices in mastering this mode.

Adventure is a pet upgrade mode that is available to your team at level 40. To succeed on each map, a team of three must work together. Each player will proceed independently and contribute significantly to victory.


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The most important guidelines:


1. Developments during undertakings are not recharged over the long run. The number of trips is limited, so the timing needs to be right.

2. Spherical Portal: the coin that you insert. Every day, get one orb.

3. The adventure takes a different route for each player. Otherwise, he might not be able to get resources from treasure chests and may not be able to get rid of boss boosts.

4. You can exit by selecting "Exit adventure" or "Log" if the adventure must be ended early due to unavoidable circumstances.


Aufbau der Karte:


• Units of the enemy: areas where the heroes of the enemy are concentrated Frequently boosted by messenger eyes. To get rid of the enhancement, the eye must be destroyed.

• The tower known as the Eye of the Messenger houses bosses and enemy heroes that boost other points. You must destroy all of the Herald's eyes, which give the boss strength, to defeat him. It has the visual appearance of a tower rising to a fortified vantage point.

• Altars are points that make your team stronger. There are always three boosters available, but only one can be chosen. From each altar, you can select one amplification. Until the boss is defeated, the amplification continues.

• The villainous heroes are improved bosses with enhanced abilities. The Eye of the Herald, which must be destroyed first, is always its power source. If you can defeat the boss, you will win the quest and be able to open the fourth chest.

9th Adventure:


The fact that reinforcements cannot be withdrawn from three locations makes this adventure difficult. The transit route, therefore, varies from team to team.

9th Walkthrough of Adventure:


• One player: 3, 8, 12, 11, 18, 19, 28, 34, 33, 38, 41, 43, 46

• There are two players: 2, 6, 10, 15, 7, 16, 17, 23, 22, 27, 32, 35, 37, and 40

• There are three players: 2, 5, 9, 14, 20, 26, 21, 30, 36, 39, 44, and 42

Tips for Heroes War Guild Wars:


Society Wars utilizes champions to make a protective group of titans and legends. These are found in different structures on the Organization War map. Select Defense from Competition by clicking on the guild icon. Ten buildings are broken up into two sections, one on the first floor and one on the second. Killing your team on the bridge is the only way to attack the building in the second section. A team of heroes or a team of titans can defend each building. To be able to attack the second section of the war map, Team Titan must defend the bridge, so it's important to have a strong Titan team.

Punctuation:


20 points are awarded to each Hero or Titan team in a building. Depending on whether the attack was successful or not, attacking a team without killing it earns 0 to 19 points, while killing a team earns 20 points. A bonus based on the building is given if all teams lose inside a building—The bonus equals the winning score of the defending team. For instance, Strongholds are worth 120 points and Barracks are worth 40 points. Up to 1200 points (Ranked, Bronze, Silver) are available. When the Guild War is over, the team with the most points is the winner.

Defending:


Champions are indistinguishable from the defense. Auto attacks are present in every defender battle. All players must update their hero and champion teams if the strongest roster changes. You can do this by tapping on the organization symbol - > Rivalry - > Subtleties - > Protection - > Overhaul Group. Once Killed War begins, the champion team is established, so team changes do not affect the defending team. Before the war begins, the guild master or general can select a new champion.

Attack:


You can use the Titan Team or the Hero Team to attack. In addition, unlike the defending team, you can choose it when attacking, just like in arena and grand arena battles.

It is crucial to coordinate your attacks and lose as few battles as possible with only 30 attacks and 30 teams to kill. The defending team holds the bridge, limiting attacks from three of the four buildings to 320 points (420 points in gold League matches).

Qualifying Association - 100 groups:


Toward the finish of the association week (Friday), the 6 most elevated scoring groups play qualifying matches against the base set groups in the Bronze Association to figure out which groups are advanced or consigned. Saturday will be the date of this fight. 30 bronze is the first qualification. ranked sixth and placed 25th for the bronze medal. The winner either advances to the Bronze League or stays in the Bronze League, while the loser either drops out of the playoffs or stays there.

20 teams in the Bronze League:


After the league week on Friday in the Bronze League, the four teams with the most points compete in a qualifying match against the silver League team that finished last to decide who will be promoted or relegated. Saturday will be the date of this fight. Silver moves up to 10th place, Bronze moves up to 7th place, and so on. The winner moves up to the Silver League or stays in the Silver League, while the loser goes down or stays in the Bronze League.

Silver Association - Comprises of 10 groups:


After League Week (Friday) in the Silver League. To determine who will be promoted or relegated, the three teams with the highest scores will compete in qualifying matches against the Gold League's bottom-seekers. Saturday will be the date of this fight. Silver in the first place becomes gold in sixth place, and gold in third place becomes silver in fourth place. The winner moves up to the Gold League or stays in the Gold League, while the loser drops to the Silver League or stays there.

Six teams in the Golden League:


The three teams with the lowest scores will compete for Saturday's Gold League spot after league week (Friday). The sixth gold will be the first silver, and the fourth gold will be the third silver. The loser remains in the Silver League, while the winner either stays or is promoted to the Golden League.
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